Toggle navigation
Home
All Pages
Categories
AI
Architecture
Backends
Business Reading
Clouds
Conferences
Developer Relations
Distribution and Distributed Systems
Formats
Game Development
Hardware
Language Development
Languages
Libraries
Management
Patterns
Places of interest on the Internet
Platforms
Presentation
Reading
Security
Speaking
Storage
Teaching
Tools
Virtual Machines
Writing
All Tags
Subscribe (RSS)
Data-Oriented Design
A data-centric design approach, typically guided by low-level performance concerns in game development scenarios.
Data-Oriented Design
Presentations
A Step Towards Data Orientation (2010)
- Johan Torp
Introduction To Data Oriented Design (2010)
- DICE
Memory Optimization (2003)
- Christer Ericson
A Crash Course in Modern Hardware
- Dr. Cliff Click
Practical Examples In Data Oriented Design (2013)
- Niklas Frykholm
Three Big Lies (2008)
- Mike Acton
Typical C++ Bullshit (2008)
- Mike Acton
Data-Oriented Design and C++ (2014)
- Mike Acton
Entity Component Systems &
Data Oriented Design (2018)
- Aras Pranckevičius
Blog Posts
Adventures in data-oriented design – Part 1: Mesh data (2011)
- Stefan Reinalter
Adventures in data-oriented design – Part 2: Hierarchical data (2013)
- Stefan Reinalter
Adventures in data-oriented design – Part 3a: Ownership (2013)
- Stefan Reinalter
Adventures in data-oriented design – Part 3b: Internal References (2013)
- Stefan Reinalter
Adventures in data-oriented design – Part 3c: External References (2013)
- Stefan Reinalter
Adventures in data-oriented design – Part 4: Skinning it to 11 (2013)
- Stefan Reinalter
An introduction to Data Oriented Design with Rust
Allocation Adventures 1: The DataComponent (2015)
- Niklas Frykholm
Allocation Adventures 2: Arrays of Arrays (2015)
- Niklas Frykholm
An Example in Data-Oriented Design: Sound Parameters (2011)
- Niklas Frykholm
Building a Data-Oriented Entity System (part 1) (2014)
- Niklas Frykholm
Building a Data-Oriented Entity System (Part 2: Components) (2014)
- Niklas Frykholm
Building a Data-Oriented Entity System (Part 3: The Transform Component) (2014)
- Niklas Frykholm
Building a Data-Oriented Entity System (Part 4: Entity Resources) (2014)
- Niklas Frykholm
Data Locality (2014)
-
http://gameprogrammingpatterns.com
Data Oriented Luddites (2010)
- Tom Forsyth
Data-Oriented Design (Or Why You Might Be Shooting Yourself in The Foot With OOP) (2009)
- Noel Llopis
Data-Oriented Design Now And In The Future (2011)
- Noel Llopis
Data-Oriented Hash Table (2015)
- Nathan Reed
Is Data-Oriented Design a Paradigm? (2010)
- Steve Anichini
Maximizing code performance by thinking data first - Part 1 (2016)
- Nicolas Lopez
Maximizing code performance by thinking data first - Part 2 (2016)
- Nicolas Lopez
Musings on Data-Oriented Design (2010)
- Steve Anichini
Niklas Frykholm github blog (2009-2016)
OOP != classes, but may == DOD (2010)
- roathe.com
Pitfalls of Object Oriented Programming - Revisited (2017)
- Tony Albrecht
Pitfalls of Object Oriented Programming (2009)
- Tony Albrecht
The Latency Elephant (2009)
- Tony Albrecht
Visual Scripting the Data-Oriented Way (2010)
- Niklas Frykholm
What is Data-Oriented Game Engine Design? (2014)
- David Davidović
Comments on Data Oriented Design – Part I (2015)
- Michael Gautier
Comments on Data Oriented Design – Part II (2015)
- Michael Gautier
Data oriented design is not about SoA and ECS (2020)
- Alex Dixon
Videos
CPU Caches and Why You care (2014)
- Scott Meyers
Data-Oriented Demo: SOA, composition (2015)
- Jonathan Blow
Data-Oriented Design and C++ (cppcon 2014)
- Mike Acton
Data-Oriented Design (2013)
- Sean Middleditch
Democratizing Data-Oriented Design: A Data-Oriented Approach to Using Component Systems (2018)
- Mike Acton
Democratizing Data-Oriented Design: From C# to Machine Code (2018)
- Andreas Fredriksson
Efficiency with Algorithms, Performance with Data Structures (2014, cppcon)
- Chandler Carruth
Memory Optimization (2003)
- Christer Ericson
Native Code Performance and Memory: The Elephant in the CPU (2013)
- Eric Brumer
Object-Oriented Programming is Bad (2016)
- Brian Will
Performance Optimization, SIMD and Cache (2015)
- Sergiy Migdalskiy
OOP Is Dead, Long Live Data-oriented Design (cppcon 2018)
- Stoyan Nikolov
Using Rust For Game Development (RustConf 2018)
- Catherine West
Overwatch Gameplay Architecture and Netcode (GDC 2017)
- Timothy Ford
Rust Auckland - Azriel: ECS: A Programming Paradigm (2018)
- Azriel Hoh
Unity at GDC - ECS for Small Things (2018)
- Vlad Vukicevic
Building a Data-Oriented Future - Mike Acton (2019)
- Mike Acton
Intrinsic Functions - Vector Processing Extensions
- Javidx9
GDC 2015: How to Write Code the Compiler Can Actually Optimize
- Mike Acton
A Practical Guide To Applying Data-Oriented Design
- Andrew Kelley
A Practical Guide To Applying Data-Oriented Design - Q&A
- Andrew Kelley
Other
Data alignment: Straighten up and fly right (2005)
- Jonathan Rentzsch
Data Locality (2014)
- Robert Nystrom
Data Oriented Design (2011-2014)
- plus.google.com
Mike Acton's review of OgreNode.cpp, revealing some common OOP game engine development pitfalls (2013)
On why DoD isn't a modelling approach at all (2016)
- Christer Ericson
What Every Programmer Should Know About Memory (2007)
- Ulrich Drepper
What Is Data Oriented Design (2009)
- stackoverflow.com
Data Oriented Design Book (2018)
- Richard Fabian
Cache-Line Aware Data Structures (2018)
- accu.org
Investigating Data-Oriented Design - Master Thesis (2019)
- Per-Morten Straume
The Data-Oriented Design Process for Game Development
- Jessica D. Bayliss
Code Examples
bgfx
crown
dear imgui
Tags:
architecture
design
gamedev
Last modified 16 December 2024