Ceased operations in 2017. Shame, really; I liked the premise. Kept here for historical purposes.
"Webscripts respond to HTTP requests, making them easy to call from web and mobile apps. Webscripts have all the features you need, like password hashing and persistent storage, plus the full programmability of Lua. Many developer tools, such as GitHub and Stripe, offer webhooks as a way of delivering notifications. Webscripts are a fast and easy way to receive those webhooks. Our built-in request logging makes them equally easy to debug on-the-fly. Webscripts can also be activated on a schedule, providing a simple way to build monitoring or other automation. Webscript Easy integration with any gaming platforms."
Script /start:
local id = math.random(1, 100000)
local board = {}
for i = 1,9 do board[i] = '' end
local state = {board=board, players={X=request.form.secret}}
storage['game:'..id] = json.stringify(state)
return {id=id, state=state}
Script /join:
local pusher = require('pusher')
local id = request.form.id
local state = json.parse(storage['game:'..id])
if state.players.O ~= nil then
return 403
else
state.players.O = request.form.secret
state.turn = 'X'
storage['game:'..id] = json.stringify(state)
pusher.send('<pusher app id>', '<pusher auth key>', '<pusher auth secret>',
request.form.id, 'update', json.stringify(state))
return state
end
Script /move:
local pusher = require('pusher')
function getwinner(board)
local lines = {
{1,2,3},{4,5,6},{7,8,9}, -- horizontal wins
{1,4,7},{2,5,8},{3,6,9}, -- vertical wins
{1,5,9},{3,5,7} -- diagonal wins
}
for i,line in ipairs(lines) do
local winner = nil
for i,index in ipairs(line) do
winner = winner or board[index]
if board[index] == '' or board[index] ~= winner then
winner = nil
break
end
end
if winner ~= nil then
return winner
end
end
return nil
end
function isfull(board)
for i,v in ipairs(board) do
if v == '' then return false end
end
return true
end
local state = json.parse(storage['game:'..request.form.id])
local index = tonumber(request.form.index)
if state.turn ~= request.form.player -- not his turn
or request.form.secret ~= state.players[request.form.player] -- imposter
or index == nil or index < 1 or index > 9 -- out of range
or state.board[index] ~= '' then -- already taken
return 403
else
state.board[index] = request.form.player
winner = getwinner(state.board)
if winner ~= nil then
state.winner = winner
state.turn = nil
elseif isfull(state.board) then
state.draw = true
state.turn = nil
else
state.turn = ({X='O', O='X'})[request.form.player]
end
if state.turn == nil then -- game over
storage['game:'..request.form.id] = nil
else
storage['game:'..request.form.id] = json.stringify(state)
end
pusher.send('<pusher app id>', '<pusher auth key>', '<pusher auth secret>',
request.form.id, 'update', json.stringify(state))
return 200
end
Last modified 27 November 2024