Install: python -m pip install arcade
(on macOS, also need PyObjC, so python -m pip install PyObjC arcade
)
"""
Basic "Hello, World!" program in Arcade
This program is designed to demonstrate the basic capabilities
of Arcade. It will:
- Create a game window
- Fill the background with white
- Draw some basic shapes in different colors
- Draw some text in a specified size and color
"""
# Import arcade allows the program to run in Python IDLE
import arcade
# Set the width and height of your output window, in pixels
WIDTH = 800
HEIGHT = 600
# Classes
class ArcadeBasic(arcade.Window):
"""Main game window"""
def __init__(self, width: int, height: int, title: str):
"""Initialize the window to a specific size
Arguments:
width {int} -- Width of the window
height {int} -- Height of the window
title {str} -- Title for the window
"""
# Call the parent class constructor
super().__init__(width, height, title)
# Set the background window
arcade.set_background_color(color=arcade.color.WHITE)
def on_draw(self):
"""Called once per frame to render everything on the screen"""
# Start rendering
arcade.start_render()
# Draw a blue circle with a radius of 50 in the center of the screen
arcade.draw_circle_filled(
center_x=WIDTH // 2,
center_y=HEIGHT // 2,
radius=50,
color=arcade.color.BLUE,
num_segments=50,
)
# Draw a red-outlined square in the top-left corner of the screen
arcade.draw_lrtb_rectangle_outline(
left=50,
top=HEIGHT - 50,
bottom=HEIGHT - 100,
right=100,
color=arcade.color.RED,
border_width=3,
)
# Draw an orange caption along the bottom in 60-point font
arcade.draw_text(
text="Hello, World! From Arcade!",
start_x=100,
start_y=50,
font_size=28,
color=arcade.color.ORANGE,
)
# Run the program
if __name__ == "__main__":
arcade_game = ArcadeBasic(WIDTH, HEIGHT, "Arcade Basic Game")
arcade.run()
Run: python arcade/arcade_basic.py
"""
Complete game in Arcade
This game demonstrates some of the more advanced features of
Arcade, including:
- Using sprites to render complex graphics
- Handling user input
- Sound output
"""
# Import arcade allows the program to run in Python IDLE
import arcade
# To randomize coin placement
from random import randint
# To locate your assets
from pathlib import Path
# Set the width and height of your game window, in pixels
WIDTH = 800
HEIGHT = 600
# Set the game window title
TITLE = "Arcade Sample Game"
# Location of your assets
ASSETS_PATH = Path.cwd() / "assets"
# How many coins must be on the screen before the game is over?
COIN_COUNT = 10
# How much is each coin worth?
COIN_VALUE = 10
# Classes
class ArcadeGame(arcade.Window):
"""The Arcade Game class"""
def __init__(self, width: float, height: float, title: str):
"""Create the main game window
Arguments:
width {float} -- Width of the game window
height {float} -- Height of the game window
title {str} -- Title for the game window
"""
# Call the super class init method
super().__init__(width, height, title)
# Set up a timer to create new coins
self.coin_countdown = 2.5
self.coin_interval = 0.1
# Score is initially zero
self.score = 0
# Set up empty sprite lists
self.coins = arcade.SpriteList()
# Don't show the mouse cursor
self.set_mouse_visible(False)
def setup(self):
"""Get the game ready to play"""
# Set the background color
arcade.set_background_color(color=arcade.color.PINK)
# Set up the player
sprite_image = ASSETS_PATH / "images" / "alien_green_stand.png"
self.player = arcade.Sprite(
filename=sprite_image, center_x=WIDTH // 2, center_y=HEIGHT // 2
)
# Spawn a new coin
arcade.schedule(
function_pointer=self.add_coin, interval=self.coin_countdown
)
# Load your coin collision sound
self.coin_pickup_sound = arcade.load_sound(
ASSETS_PATH / "sounds" / "coin_pickup.wav"
)
def add_coin(self, dt: float):
"""Add a new coin to the screen, reschedule the timer if necessary
Arguments:
dt {float} -- Time since last call (unused)
"""
# Create a new coin
coin_image = ASSETS_PATH / "images" / "coin_gold.png"
new_coin = arcade.Sprite(
filename=coin_image,
center_x=randint(20, WIDTH - 20),
center_y=randint(20, HEIGHT - 20),
)
# Add the coin to the current list of coins
self.coins.append(new_coin)
# Decrease the time between coin appearances, but only if there are
# fewer than three coins on the screen.
if len(self.coins) < 3:
self.coin_countdown -= self.coin_interval
# Make sure you don't go too quickly
if self.coin_countdown < 0.1:
self.coin_countdown = 0.1
# Stop the previously scheduled call
arcade.unschedule(function_pointer=self.add_coin)
# Schedule the next coin addition
arcade.schedule(
function_pointer=self.add_coin, interval=self.coin_countdown
)
def on_mouse_motion(self, x: float, y: float, dx: float, dy: float):
"""Processed when the mouse moves
Arguments:
x {float} -- X Position of the mouse
y {float} -- Y Position of the mouse
dx {float} -- Change in x position since last move
dy {float} -- Change in y position since last move
"""
# Ensure the player doesn't move off-screen
self.player.center_x = arcade.clamp(x, 0, WIDTH)
self.player.center_y = arcade.clamp(y, 0, HEIGHT)
def on_update(self, delta_time: float):
"""Update all the game objects
Arguments:
delta_time {float} -- How many seconds since the last frame?
"""
# Check if you've picked up a coin
coins_hit = arcade.check_for_collision_with_list(
sprite=self.player, sprite_list=self.coins
)
for coin in coins_hit:
# Add the coin score to your score
self.score += COIN_VALUE
# Play the coin sound
arcade.play_sound(self.coin_pickup_sound)
# Remove the coin
coin.remove_from_sprite_lists()
# Are there more coins than allowed on the screen?
if len(self.coins) > COIN_COUNT:
# Stop adding coins
arcade.unschedule(function_pointer=self.add_coin)
# Show the mouse cursor
self.set_mouse_visible(True)
# Print the final score and exit the game
print(f"Game over! Final score: {self.score}")
exit()
def on_draw(self):
"""Draw everything"""
# Start the rendering pass
arcade.start_render()
# Draw the coins
self.coins.draw()
# Draw the player
self.player.draw()
# Draw the score in the lower-left corner
arcade.draw_text(
text=f"Score: {self.score}",
start_x=50,
start_y=50,
font_size=32,
color=arcade.color.BLACK,
)
if __name__ == "__main__":
arcade_game = ArcadeGame(WIDTH, HEIGHT, TITLE)
arcade_game.setup()
arcade.run()
Last modified 12 November 2024