"One framework for creating powerful cross-platform games. The spiritual successor to XNA with thousands of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes."

Website | Github | Samples | CartBlanche's Samples | Awesome links

MonoGame.Extended: Collection of NuGet packages designed to help make MG easier to use.

Hello World template: Until we have VS2019 project templates for MonoGame (support seems to end at VS2017 at the moment), it sounds like it's better to clone this repo as the starting point for any new MonoGame projects. (Appears to require VS2019 and have .NET Core 3.1.201 installed.)

Visual Studio 2019 Support

"Getting Started with MonoGame.Extended" -- not sure what MG.E is, but it's worth finding out

"My path through MonoGame and Beyond": Supposed to be an intro tutorial to getting started with MG. Will know more when I try this again.

"Placeholder Game": A placeholder game that you don't need to build yourself (Github Actions will do it for you) for Windows, Linux, and macOS to upload to your Steam depots for whatever reason. Also acts as a cross-platform MonoGame template.


Tags: gamedev   clr  

Last modified 16 December 2024