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Install: python -m pip install pgzero

RealPython tutorial

"""
Basic "Hello, World!" program in Pygame Zero

This program is designed to demonstrate the basic capabilities
of Pygame Zero. It will:
- Create a game window
- Fill the background with white
- Draw some basic shapes in different colors
- Draw some text in a specified size and color
"""

# Import pgzrun allows the program to run in Python IDLE
import pgzrun

# Set the width and height of your output window, in pixels
WIDTH = 800
HEIGHT = 600

def draw():
    """Draw is called once per frame to render everything on the screen"""

    # Clear the screen first
    screen.clear()

    # Set the background color to white
    screen.fill("white")

    # Draw a blue circle with a radius of 50 in the center of the screen
    screen.draw.filled_circle(
        (WIDTH // 2, HEIGHT // 2), 50, "blue"
    )

    # Draw a red-outlined square in the top-left corner of the screen
    red_square = Rect((50, 50), (100, 100))
    screen.draw.rect(red_square, (200, 0, 0))

    # Draw an orange caption along the bottom in 60-point font
    screen.draw.text(
        "Hello, World! From Pygame Zero!",
        (100, HEIGHT - 50),
        fontsize=60,
        color="orange",
    )

# Run the program
pgzrun.go()

Run with python pygame_zero/pygame_zero_basic.py

RealPython more advanced game

"""
Complete game in Pygame Zero

This game demonstrates some of the more advanced features of
Pygame Zero, including:
- Using sprites to render complex graphics
- Handling user input
- Sound output

"""

# Import pgzrun allows the program to run in Python IDLE
import pgzrun

# For type-hinting support
from typing import Tuple

# To randomize coin placement
from random import randint

# Set the width and height of your output window, in pixels
WIDTH = 800
HEIGHT = 600

# Set up the player
player = Actor("alien_green_stand")
player_position = WIDTH // 2, HEIGHT // 2
player.center = player_position

# Set up the coins to collect
COIN_COUNT = 10
coin_list = list()

# Set up a timer to create new coins
coin_countdown = 2.5
coin_interval = 0.1

# Score is initially zero
score = 0

def add_coin():
    """Adds a new coin to playfield, then
    schedules the next coin to be added
    """
    global coin_countdown

    # Create a new coin Actor at a random location
    new_coin = Actor(
        "coin_gold", (randint(10, WIDTH - 10), randint(10, HEIGHT - 10))
    )

    # Add it to the global coin list
    coin_list.append(new_coin)

    # Decrease the time between coin appearances if there are
    # fewer than three coins on the screen.
    if len(coin_list) < 3:
        coin_countdown -= coin_interval

    # Make sure you don't go too quickly
    if coin_countdown < 0.1:
        coin_countdown = 0.1

    # Schedule the next coin addition
    clock.schedule(add_coin, coin_countdown)

def on_mouse_move(pos: Tuple):
    """Called whenever the mouse changes position

    Arguments:
        pos {Tuple} -- The current position of the mouse
    """
    global player_position

    # Set the player to the mouse position
    player_position = pos

    # Ensure the player doesn't move off the screen
    if player_position[0] < 0:
        player_position[0] = 0
    if player_position[0] > WIDTH:
        player_position[0] = WIDTH

    if player_position[1] < 0:
        player_position[1] = 0
    if player_position[1] > HEIGHT:
        player_position[1] = HEIGHT

def update(delta_time: float):
    """Called every frame to update game objects

    Arguments:
        delta_time {float} -- Time since the last frame
    """
    global score

    # Update the player position
    player.center = player_position

    # Check if the player has collided with a coin
    # First, set up a list of coins to remove
    coin_remove_list = []

    # Check each coin in the list for a collision
    for coin in coin_list:
        if player.colliderect(coin):
            sounds.coin_pickup.play()
            coin_remove_list.append(coin)
            score += 10

    # Remove any coins with which you collided
    for coin in coin_remove_list:
        coin_list.remove(coin)

    # The game is over when there are too many coins on the screen
    if len(coin_list) >= COIN_COUNT:
        # Stop making new coins
        clock.unschedule(add_coin)

        # Print the final score and exit the game
        print(f"Game over! Final score: {score}")
        exit()

def draw():
    """Render everything on the screen once per frame"""

    # Clear the screen first
    screen.clear()

    # Set the background color to pink
    screen.fill("pink")

    # Draw the remaining coins
    for coin in coin_list:
        coin.draw()

    # Draw the player
    player.draw()

    # Draw the current score at the bottom
    screen.draw.text(
        f"Score: {score}",
        (50, HEIGHT - 50),
        fontsize=48,
        color="black",
    )

# Schedule the first coin to appear
clock.schedule(add_coin, coin_countdown)

# Run the program
pgzrun.go()


Tags: gamedev   python  

Last modified 16 December 2024