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#include "Tilengine.h"

void main(void) {
    TLN_Tilemap foreground;

    TLN_Init (400, 240, 1, 0, 0);
    foreground = TLN_LoadTilemap ("assets/sonic/Sonic_md_fg1.tmx", NULL);
    TLN_SetLayerTilemap (0, foreground);

    TLN_CreateWindow (NULL, 0);
    while (TLN_ProcessWindow()) {
        TLN_DrawFrame (0);
    }

    TLN_DeleteTilemap (foreground);
    TLN_Deinit ();
}


Tags: gamedev   2d   native  

Last modified 16 December 2024