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One shared world runs in three places, all from the same game core:
- the offline browser world, where you click Play Offline and you are in,
- the authoritative multiplayer server, where Postgres-backed accounts share a live world,
- the headless RL env, where Python drives the real game through a Gym interface.
Same seed, same world, everywhere. And almost nothing is a shipped asset: the towns, creatures, spell icons, and sound are all generated at runtime.
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Last modified 11 September 2026