Automatic template argument deduction much like how it's done for functions, but now including class constructors.
template <typename T = float>
struct MyContainer {
T val;
MyContainer() : val{} {}
MyContainer(T val) : val{val} {}
// ...
};
MyContainer c1 {1}; // OK MyContainer<int>
MyContainer c2; // OK MyContainer<float>
Following the deduction rules of auto
, while respecting the non-type template parameter list of allowable types[*], template arguments can be deduced from the types of its arguments:
template <auto... seq>
struct my_integer_sequence {
// Implementation here ...
};
// Explicitly pass type `int` as template argument.
auto seq = std::integer_sequence<int, 0, 1, 2>();
// Type is deduced to be `int`.
auto seq2 = my_integer_sequence<0, 1, 2>();
* - For example, you cannot use a double
as a template parameter type, which also makes this an invalid deduction using auto
.
A fold expression performs a fold of a template parameter pack over a binary operator.
* An expression of the form (... op e)
or (e op ...)
, where op
is a fold-operator and e
is an unexpanded parameter pack, are called unary folds.
* An expression of the form (e1 op ... op e2)
, where op
are fold-operators, is called a binary fold. Either e1
or e2
is an unexpanded parameter pack, but not both.
template <typename... Args>
bool logicalAnd(Args... args) {
// Binary folding.
return (true && ... && args);
}
bool b = true;
bool& b2 = b;
logicalAnd(b, b2, true); // == true
template <typename... Args>
auto sum(Args... args) {
// Unary folding.
return (... + args);
}
sum(1.0, 2.0f, 3); // == 6.0
Changes to auto
deduction when used with the uniform initialization syntax. Previously, auto x {3};
deduces a std::initializer_list<int>
, which now deduces to int
.
auto x1 {1, 2, 3}; // error: not a single element
auto x2 = {1, 2, 3}; // x2 is std::initializer_list<int>
auto x3 {3}; // x3 is int
auto x4 {3.0}; // x4 is double
Compile-time lambdas using constexpr
.
auto identity = [](int n) constexpr { return n; };
static_assert(identity(123) == 123);
constexpr auto add = [](int x, int y) {
auto L = [=] { return x; };
auto R = [=] { return y; };
return [=] { return L() + R(); };
};
static_assert(add(1, 2)() == 3);
constexpr int addOne(int n) {
return [n] { return n + 1; }();
}
static_assert(addOne(1) == 2);
this
by valueCapturing this
in a lambda's environment was previously reference-only. An example of where this is problematic is asynchronous code using callbacks that require an object to be available, potentially past its lifetime. *this
(C++17) will now make a copy of the current object, while this
(C++11) continues to capture by reference.
struct MyObj {
int value {123};
auto getValueCopy() {
return [*this] { return value; };
}
auto getValueRef() {
return [this] { return value; };
}
};
MyObj mo;
auto valueCopy = mo.getValueCopy();
auto valueRef = mo.getValueRef();
mo.value = 321;
valueCopy(); // 123
valueRef(); // 321
The inline specifier can be applied to variables as well as to functions. A variable declared inline has the same semantics as a function declared inline.
// Disassembly example using compiler explorer.
struct S { int x; };
inline S x1 = S{321}; // mov esi, dword ptr [x1]
// x1: .long 321
S x2 = S{123}; // mov eax, dword ptr [.L_ZZ4mainE2x2]
// mov dword ptr [rbp - 8], eax
// .L_ZZ4mainE2x2: .long 123
It can also be used to declare and define a static member variable, such that it does not need to be initialized in the source file.
struct S {
S() : id{count++} {}
~S() { count--; }
int id;
static inline int count{0}; // declare and initialize count to 0 within the class
};
Using the namespace resolution operator to create nested namespace definitions.
namespace A {
namespace B {
namespace C {
int i;
}
}
}
// vs.
namespace A::B::C {
int i;
}
A proposal for de-structuring initialization, that would allow writing auto [ x, y, z ] = expr;
where the type of expr
was a tuple-like object, whose elements would be bound to the variables x
, y
, and z
(which this construct declares). Tuple-like objects include std::tuple
, std::pair
, std::array
, and aggregate structures.
using Coordinate = std::pair<int, int>;
Coordinate origin() {
return Coordinate{0, 0};
}
const auto [ x, y ] = origin();
x; // == 0
y; // == 0
std::unordered_map<std::string, int> mapping {
{"a", 1},
{"b", 2},
{"c", 3}
};
// Destructure by reference.
for (const auto& [key, value] : mapping) {
// Do something with key and value
}
New versions of the if
and switch
statements which simplify common code patterns and help users keep scopes tight.
{
std::lock_guard<std::mutex> lk(mx);
if (v.empty()) v.push_back(val);
}
// vs.
if (std::lock_guard<std::mutex> lk(mx); v.empty()) {
v.push_back(val);
}
Foo gadget(args);
switch (auto s = gadget.status()) {
case OK: gadget.zip(); break;
case Bad: throw BadFoo(s.message());
}
// vs.
switch (Foo gadget(args); auto s = gadget.status()) {
case OK: gadget.zip(); break;
case Bad: throw BadFoo(s.message());
}
Write code that is instantiated depending on a compile-time condition.
template <typename T>
constexpr bool isIntegral() {
if constexpr (std::is_integral<T>::value) {
return true;
} else {
return false;
}
}
static_assert(isIntegral<int>() == true);
static_assert(isIntegral<char>() == true);
static_assert(isIntegral<double>() == false);
struct S {};
static_assert(isIntegral<S>() == false);
A character literal that begins with u8
is a character literal of type char
. The value of a UTF-8 character literal is equal to its ISO 10646 code point value.
char x = u8'x';
Enums can now be initialized using braced syntax.
enum byte : unsigned char {};
byte b {0}; // OK
byte c {-1}; // ERROR
byte d = byte{1}; // OK
byte e = byte{256}; // ERROR
C++17 introduces three new attributes: [[fallthrough]]
, [[nodiscard]]
and [[maybe_unused]]
.
* [[fallthrough]]
indicates to the compiler that falling through in a switch statement is intended behavior.
switch (n) {
case 1: [[fallthrough]]
// ...
case 2:
// ...
break;
}
[[nodiscard]]
issues a warning when either a function or class has this attribute and its return value is discarded.[[nodiscard]] bool do_something() {
return is_success; // true for success, false for failure
}
do_something(); // warning: ignoring return value of 'bool do_something()',
// declared with attribute 'nodiscard'
// Only issues a warning when `error_info` is returned by value.
struct [[nodiscard]] error_info {
// ...
};
error_info do_something() {
error_info ei;
// ...
return ei;
}
do_something(); // warning: ignoring returned value of type 'error_info',
// declared with attribute 'nodiscard'
[[maybe_unused]]
indicates to the compiler that a variable or parameter might be unused and is intended.void my_callback(std::string msg, [[maybe_unused]] bool error) {
// Don't care if `msg` is an error message, just log it.
log(msg);
}
The class template std::variant
represents a type-safe union
. An instance of std::variant
at any given time holds a value of one of its alternative types (it's also possible for it to be valueless).
std::variant<int, double> v{ 12 };
std::get<int>(v); // == 12
std::get<0>(v); // == 12
v = 12.0;
std::get<double>(v); // == 12.0
std::get<1>(v); // == 12.0
The class template std::optional
manages an optional contained value, i.e. a value that may or may not be present. A common use case for optional is the return value of a function that may fail.
std::optional<std::string> create(bool b) {
if (b) {
return "Godzilla";
} else {
return {};
}
}
create(false).value_or("empty"); // == "empty"
create(true).value(); // == "Godzilla"
// optional-returning factory functions are usable as conditions of while and if
if (auto str = create(true)) {
// ...
}
A type-safe container for single values of any type.
std::any x {5};
x.has_value() // == true
std::any_cast<int>(x) // == 5
std::any_cast<int&>(x) = 10;
std::any_cast<int>(x) // == 10
A non-owning reference to a string. Useful for providing an abstraction on top of strings (e.g. for parsing).
// Regular strings.
std::string_view cppstr {"foo"};
// Wide strings.
std::wstring_view wcstr_v {L"baz"};
// Character arrays.
char array[3] = {'b', 'a', 'r'};
std::string_view array_v(array, std::size(array));
std::string str {" trim me"};
std::string_view v {str};
v.remove_prefix(std::min(v.find_first_not_of(" "), v.size()));
str; // == " trim me"
v; // == "trim me"
Invoke a Callable
object with parameters. Examples of Callable
objects are std::function
or std::bind
where an object can be called similarly to a regular function.
template <typename Callable>
class Proxy {
Callable c;
public:
Proxy(Callable c): c(c) {}
template <class... Args>
decltype(auto) operator()(Args&&... args) {
// ...
return std::invoke(c, std::forward<Args>(args)...);
}
};
auto add = [](int x, int y) {
return x + y;
};
Proxy<decltype(add)> p {add};
p(1, 2); // == 3
Invoke a Callable
object with a tuple of arguments.
auto add = [](int x, int y) {
return x + y;
};
std::apply(add, std::make_tuple(1, 2)); // == 3
The new std::filesystem
library provides a standard way to manipulate files, directories, and paths in a filesystem.
Here, a big file is copied to a temporary path if there is available space:
const auto bigFilePath {"bigFileToCopy"};
if (std::filesystem::exists(bigFilePath)) {
const auto bigFileSize {std::filesystem::file_size(bigFilePath)};
std::filesystem::path tmpPath {"/tmp"};
if (std::filesystem::space(tmpPath).available > bigFileSize) {
std::filesystem::create_directory(tmpPath.append("example"));
std::filesystem::copy_file(bigFilePath, tmpPath.append("newFile"));
}
}
The new std::byte
type provides a standard way of representing data as a byte. Benefits of using std::byte
over char
or unsigned char
is that it is not a character type, and is also not an arithmetic type; while the only operator overloads available are bitwise operations.
std::byte a {0};
std::byte b {0xFF};
int i = std::to_integer<int>(b); // 0xFF
std::byte c = a & b;
int j = std::to_integer<int>(c); // 0
Note that std::byte
is simply an enum, and braced initialization of enums become possible thanks to direct-list-initialization of enums.
Moving nodes and merging containers without the overhead of expensive copies, moves, or heap allocations/deallocations.
Moving elements from one map to another:
std::map<int, string> src {{1, "one"}, {2, "two"}, {3, "buckle my shoe"}};
std::map<int, string> dst {{3, "three"}};
dst.insert(src.extract(src.find(1))); // Cheap remove and insert of { 1, "one" } from `src` to `dst`.
dst.insert(src.extract(2)); // Cheap remove and insert of { 2, "two" } from `src` to `dst`.
// dst == { { 1, "one" }, { 2, "two" }, { 3, "three" } };
Inserting an entire set:
std::set<int> src {1, 3, 5};
std::set<int> dst {2, 4, 5};
dst.merge(src);
// src == { 5 }
// dst == { 1, 2, 3, 4, 5 }
Inserting elements which outlive the container:
auto elementFactory() {
std::set<...> s;
s.emplace(...);
return s.extract(s.begin());
}
s2.insert(elementFactory());
Changing the key of a map element:
std::map<int, string> m {{1, "one"}, {2, "two"}, {3, "three"}};
auto e = m.extract(2);
e.key() = 4;
m.insert(std::move(e));
// m == { { 1, "one" }, { 3, "three" }, { 4, "two" } }
Many of the STL algorithms, such as the copy
, find
and sort
methods, started to support the parallel execution policies: seq
, par
and par_unseq
which translate to "sequentially", "parallel" and "parallel unsequenced".
std::vector<int> longVector;
// Find element using parallel execution policy
auto result1 = std::find(std::execution::par, std::begin(longVector), std::end(longVector), 2);
// Sort elements using sequential execution policy
auto result2 = std::sort(std::execution::seq, std::begin(longVector), std::end(longVector));
Last modified 02 October 2024