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Appears to be being rewritten in F#, but docs are sketchy.


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Events

What is an Event?

Events are generated any time a handler calls emit or automatically by a cron handler on a set interval. They have a specific destination handler and a lifecycle of processing. Events are stored mutably in Postgres, in the events table, with each event being updated as it goes through the processing pipeline. See the events schema for full details, but events importantly have the following attributes:

Event Lifecycle

An event's status is a FSM that begins in the new state. new events are created either by a handler (HTTP or worker) calling emit or when the cron-checker process determines that a cron handler's scheduled time has elapsed.

Next, the queue-scheduler transitions the event to scheduled based on it's scheduling priorities. The scheduler exists to ensure fair processing of events, avoiding problems like head-of-line blocking that come from having a single, global queue for all handlers across the platform. See "Event Scheduling" for details.

The queue-worker processes actually execute the Dark code that is targeted by each event. On completetion, the event transitions state, recording it's value if successful. See the follow state diagram for a complete picture:

Here's a sequence diagram showing the various system components involved. Each entity is run as a separate process (in a separate k8s pod, with a different replica count).

Event Scheduling

Event scheduling is currently very simple: every second, the scheduler schedules any events that are 1) new and 2) are passed their delay_until time.


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Last modified 16 December 2024