Implementations:

- SWI-Prolog
- GNU Prolog
- GNU Prolog RH: an extension of GNU Prolog with attributed variables, coroutinings and constraint logic programming over reals (PDF Manual)
- Visual Prolog (Wikipedia)
- JVM: JIProlog | Source
- JVM: TuProlog
- CLR: P#; also here?
- CLR: Prolog.NET (NuGet)
- Erlang: Erlog: Interprets a subset of standard Prolog.
- Go: Golog: Implements a subset of standard Prolog.
- BProlog
- Quintus (commercial; last release 2003; extended by SICStus Prolog)
- Qu-Prolog
- SICStus Prolog (commercial)
- Tau Prolog (Prolog in JavaScript) | Source
- YAP (Yet Another Prolog)
- Yield Prolog: embed Prolog programs directly in Python, C#, or JavaScript
- XSB "is a Logic Programming and Deductive Database system"; last updated 2017?
- W-Prolog: Prolog in the browser

Many of these are built on the idea of the Warren Abstract machine, archived here.

- The Power of Prolog
- Logic, Programming and Prolog
- Adventures in Prolog
- Building Expert Systems in Prolog
- Sports Scheduler Sample Application
- Prolog: The Standard: Reference Manual (Amazon)
- Prolog Wikibook
- List of Prolog references
- "Solving a Dungeons & Dragons riddle using prolog"

"Creating Web Applications in SWI-Prolog"

"yet another web applications tutorial" | "Writing a blog using SWI Prolog" storing to Postgresql as the storage.

"How to create a web service easily?"

```
% This is a comment.
% Prolog treats code entered in interactive mode differently
% to code entered in a file and loaded ("consulted").
% This code must be loaded from a file to work as intended.
% Lines that begin with ?- can be typed in interactive mode.
% A bunch of errors and warnings will trigger when you load this file
% due to the examples which are supposed to fail - they can be safely
% ignored.
% Output is based on SWI-prolog 7.2.3. Different Prologs may behave
% differently.
% Prolog is based on the ideal of logic programming.
% A subprogram (called a predicate) represents a state of the world.
% A command (called a goal) tells Prolog to make that state of the world
% come true, if possible.
% As an example, here is a definition of the simplest kind of predicate:
% a fact.
magicNumber(7).
magicNumber(9).
magicNumber(42).
% This introduces magicNumber as a predicate and says that it is true
% with parameter 7, 9, or 42, but no other parameter. Note that
% predicate names must start with lower case letters. We can now use
% interactive mode to ask if it is true for different values:
?- magicNumber(7). % True
?- magicNumber(8). % False
?- magicNumber(9). % True
% Some older Prologs may display "Yes" and "No" instead of True and
% False.
% What makes Prolog unusual is that we can also tell Prolog to _make_
% magicNumber true, by passing it an undefined variable. Any name
% starting with a capital letter is a variable in Prolog.
?- magicNumber(Presto). % Presto = 7 ;
% Presto = 9 ;
% Presto = 42.
% Prolog makes magicNumber true by assigning one of the valid numbers to
% the undefined variable Presto. By default it assigns the first one, 7.
% By pressing ; in interactive mode you can reject that solution and
% force it to assign the next one, 9. Pressing ; again forces it to try
% the last one, 42, after which it no longer accepts input because this
% is the last solution. You can accept an earlier solution by pressing .
% instead of ;.
% This is Prolog's central operation: unification. Unification is
% essentially a combination of assignment and equality! It works as
% follows:
% If both sides are bound (ie, defined), check equality.
% If one side is free (ie, undefined), assign to match the other side.
% If both sides are free, the assignment is remembered. With some luck,
% one of the two sides will eventually be bound, but this isn't
% necessary.
%
% The = sign in Prolog represents unification, so:
?- 2 = 3. % False - equality test
?- X = 3. % X = 3 - assignment
?- X = 2, X = Y. % X = Y = 2 - two assignments
% Note Y is assigned too, even though it is
% on the right hand side, because it is free
?- X = 3, X = 2. % False
% First acts as assignment and binds X=3
% Second acts as equality because X is bound
% Since 3 does not equal 2, gives False
% Thus in Prolog variables are immutable
?- X = 3+2. % X = 3+2 - unification can't do arithmetic
?- X is 3+2. % X = 5 - "is" does arithmetic.
?- 5 = X+2. % This is why = can't do arithmetic -
% because Prolog can't solve equations
?- 5 is X+2. % Error. Unlike =, the right hand side of IS
% must always be bound, thus guaranteeing
% no attempt to solve an equation.
?- X = Y, X = 2, Z is Y + 3. % X = Y, Y = 2, Z = 5.
% X = Y are both free, so Prolog remembers
% it. Therefore assigning X will also
% assign Y.
% Any unification, and thus any predicate in Prolog, can either:
% Succeed (return True) without changing anything,
% because an equality-style unification was true
% Succeed (return True) and bind one or more variables in the process,
% because an assignment-style unification was made true
% or Fail (return False)
% because an equality-style unification was false
% (Failure can never bind variables)
% The ideal of being able to give any predicate as a goal and have it
% made true is not always possible, but can be worked toward. For
% example, Prolog has a built in predicate plus which represents
% arithmetic addition but can reverse simple additions.
?- plus(1, 2, 3). % True
?- plus(1, 2, X). % X = 3 because 1+2 = X.
?- plus(1, X, 3). % X = 2 because 1+X = 3.
?- plus(X, 2, 3). % X = 1 because X+2 = 3.
?- plus(X, 5, Y). % Error - although this could be solved,
% the number of solutions is infinite,
% which most predicates try to avoid.
% When a predicate such as magicNumber can give several solutions, the
% overall compound goal including it may have several solutions too.
?- magicNumber(X), plus(X,Y,100). % X = 7, Y = 93 ;
% X = 9, Y = 91 ;
% X = 42, Y = 58 .
% Note: on this occasion it works to pass two variables to plus because
% only Y is free (X is bound by magicNumber).
% However, if one of the goals is fully bound and thus acts as a test,
% then solutions which fail the test are rejected.
?- magicNumber(X), X > 40. % X = 42
?- magicNumber(X), X > 100. % False
% To see how Prolog actually handles this, let's introduce the print
% predicate. Print always succeeds, never binds any variables, and
% prints out its parameter as a side effect.
?- print("Hello"). % "Hello" true.
?- X = 2, print(X). % 2 true.
?- X = 2, print(X), X = 3. % 2 false - print happens immediately when
% it is encountered, even though the overall
% compound goal fails (because 2 != 3,
% see the example above).
% By using Print we can see what actually happens when we give a
% compound goal including a test that sometimes fails.
?- magicNumber(X), print(X), X > 40. % 7 9 42 X = 42 .
% MagicNumber(X) unifies X with its first possibility, 7.
% Print(X) prints out 7.
% X > 40 tests if 7 > 40. It is not, so it fails.
% However, Prolog remembers that magicNumber(X) offered multiple
% solutions. So it _backtracks_ to that point in the code to try
% the next solution, X = 9.
% Having backtracked it must work through the compound goal
% again from that point including the Print(X). So Print(X) prints out
% 9.
% X > 40 tests if 9 > 40 and fails again.
% Prolog remembers that magicNumber(X) still has solutions and
% backtracks. Now X = 42.
% It works through the Print(X) again and prints 42.
% X > 40 tests if 42 > 40 and succeeds so the result bound to X
% The same backtracking process is used when you reject a result at
% the interactive prompt by pressing ;, for example:
?- magicNumber(X), print(X), X > 8. % 7 9 X = 9 ;
% 42 X = 42.
% As you saw above we can define our own simple predicates as facts.
% More complex predicates are defined as rules, like this:
nearby(X,Y) :- X = Y.
nearby(X,Y) :- Y is X+1.
nearby(X,Y) :- Y is X-1.
% nearby(X,Y) is true if Y is X plus or minus 1.
% However this predicate could be improved. Here's why:
?- nearby(2,3). % True ; False.
% Because we have three possible definitions, Prolog sees this as 3
% possibilities. X = Y fails, so Y is X+1 is then tried and succeeds,
% giving the True answer. But Prolog still remembers there are more
% possibilities for nearby() (in Prolog terminology, "it has a
% choice point") even though "Y is X-1" is doomed to fail, and gives us
% the option of rejecting the True answer, which doesn't make a whole
% lot of sense.
?- nearby(4, X). % X = 4 ;
% X = 5 ;
% X = 3. Great, this works
?- nearby(X, 4). % X = 4 ;
% error
% After rejecting X = 4 prolog backtracks and tries "Y is X+1" which is
% "4 is X+1" after substitution of parameters. But as we know from above
% "is" requires its argument to be fully instantiated and it is not, so
% an error occurs.
% One way to solve the first problem is to use a construct called the
% cut, !, which does nothing but which cannot be backtracked past.
nearbychk(X,Y) :- X = Y, !.
nearbychk(X,Y) :- Y is X+1, !.
nearbychk(X,Y) :- Y is X-1.
% This solves the first problem:
?- nearbychk(2,3). % True.
% But unfortunately it has consequences:
?- nearbychk(2,X). % X = 2.
% Because Prolog cannot backtrack past the cut after X = Y, it cannot
% try the possibilities "Y is X+1" and "Y is X-1", so it only generates
% one solution when there should be 3.
% However if our only interest is in checking if numbers are nearby,
% this may be all we need, thus the name nearbychk.
% This structure is used in Prolog itself from time to time (for example
% in list membership).
% To solve the second problem we can use built-in predicates in Prolog
% to verify if a parameter is bound or free and adjust our calculations
% appropriately.
nearby2(X,Y) :- nonvar(X), X = Y.
nearby2(X,Y) :- nonvar(X), Y is X+1.
nearby2(X,Y) :- nonvar(X), Y is X-1.
nearby2(X,Y) :- var(X), nonvar(Y), nearby2(Y,X).
% We can combine this with a cut in the case where both variables are
% bound, to solve both problems.
nearby3(X,Y) :- nonvar(X), nonvar(Y), nearby2(X,Y), !.
nearby3(X,Y) :- nearby2(X,Y).
% However when writing a predicate it is not normally necessary to go to
% these lengths to perfectly support every possible parameter
% combination. It suffices to support parameter combinations we need to
% use in the program. It is a good idea to document which combinations
% are supported. In regular Prolog this is informally in structured
% comments, but in some Prolog variants like Visual Prolog and Mercury
% this is mandatory and checked by the compiler.
% Here is the structured comment declaration for nearby3:
%! nearby3(+X:Int, +Y:Int) is semideterministic.
%! nearby3(+X:Int, -Y:Int) is multi.
%! nearby3(-X:Int, +Y:Int) is multi.
% For each variable we list a type. The + or - before the variable name
% indicates if the parameter is bound (+) or free (-). The word after
% "is" describes the behaviour of the predicate:
% semideterministic - can succeed once or fail
% ( Two specific numbers are either nearby or not )
% multi - can succeed multiple times but cannot fail
% ( One number surely has at least 3 nearby numbers )
% Other possibilities are:
% det - always succeeds exactly once (eg, print)
% nondet - can succeed multiple times or fail.
% In Prolog these are just structured comments and strictly informal but
% extremely useful.
% An unusual feature of Prolog is its support for atoms. Atoms are
% essentially members of an enumerated type that are created on demand
% whenever an unquoted non variable value is used. For example:
character(batman). % Creates atom value batman
character(robin). % Creates atom value robin
character(joker). % Creates atom value joker
character(darthVader). % Creates atom value darthVader
?- batman = batman. % True - Once created value is reused
?- batman = batMan. % False - atoms are case sensitive
?- batman = darthVader. % False - atoms are distinct
% Atoms are popular in examples but were created on the assumption that
% Prolog would be used interactively by end users - they are less
% useful for modern applications and some Prolog variants abolish them
% completely. However they can be very useful internally.
% Loops in Prolog are classically written using recursion.
% Note that below, writeln is used instead of print because print is
% intended for debugging.
%! countTo(+X:Int) is deterministic.
%! countUpTo(+Value:Int, +Limit:Int) is deterministic.
countTo(X) :- countUpTo(1,X).
countUpTo(Value, Limit) :- Value = Limit, writeln(Value), !.
countUpTo(Value, Limit) :- Value \= Limit, writeln(Value),
NextValue is Value+1,
countUpTo(NextValue, Limit).
?- countTo(10). % Outputs 1 to 10
% Note the use of multiple declarations in countUpTo to create an
% IF test. If Value = Limit fails the second declaration is run.
% There is also a more elegant syntax.
%! countUpTo2(+Value:Int, +Limit:Int) is deterministic.
countUpTo2(Value, Limit) :- writeln(Value),
Value = Limit -> true ; (
NextValue is Value+1,
countUpTo2(NextValue, Limit)).
?- countUpTo2(1,10). % Outputs 1 to 10
% If a predicate returns multiple times it is often useful to loop
% through all the values it returns. Older Prologs used a hideous syntax
% called a "failure-driven loop" to do this, but newer ones use a higher
% order function.
%! countTo2(+X:Int) is deterministic.
countTo2(X) :- forall(between(1,X,Y),writeln(Y)).
?- countTo2(10). % Outputs 1 to 10
% Lists are given in square brackets. Use memberchk to check membership.
% A group is safe if it doesn't include Joker or does include Batman.
%! safe(Group:list(atom)) is deterministic.
safe(Group) :- memberchk(joker, Group) -> memberchk(batman, Group) ; true.
?- safe([robin]). % True
?- safe([joker]). % False
?- safe([joker, batman]). % True
% The member predicate works like memberchk if both arguments are bound,
% but can accept free variables and thus can be used to loop through
% lists.
?- member(X, [1,2,3]). % X = 1 ; X = 2 ; X = 3 .
?- forall(member(X,[1,2,3]),
(Y is X+1, writeln(Y))). % 2 3 4
% The maplist function can be used to generate lists based on other
% lists. Note that the output list is a free variable, causing an
% undefined value to be passed to plus, which is then bound by
% unification. Also notice the use of currying on the plus predicate -
% it's a 3 argument predicate, but we specify only the first, because
% the second and third are filled in by maplist.
?- maplist(plus(1), [2,3,4], Output). % Output = [3, 4, 5].
```

Tags: language logic

*Last modified 14 April 2023*