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Features

capsule Math {
  add<Function<Number, Number, Number>> = (
    a<Number>,
    b<Number>
  ) -> a + b

  square<Function<Number, Number>> = (n<Number>) -> n * n

  divideByTwo<Function<Number, Number>> = (
    n<Number>
  ) -> n / 2

  fancyMath<Function<Number>> = () ->
    5 => add(3) => square() => divideByTwo() // returns 32
}

Language Specification

1. Basic Concepts

1.1. Lexical Elements

1.1.1. Identifiers

Identifiers are used to name variables, functions, capsules, and structs. They must start with a letter or underscore and can contain letters, digits, and underscores.

Identifier \= Letter (Letter | Digit | "\_")\*
Letter \= "A".."Z" | "a".."z" | "\_"
Digit \= "0".."9"

1.1.2. Keywords

Reserved words that have special meaning in Theta:

link, capsule, struct, true, false, void, Number, String, Boolean, Symbol, Enum

1.1.3. Comments

Single-line comments start with // and extend to the end of the line. Multi-line comments start with /- and extend until reaching a -/.

Example:

// This is a single line comment
// This is another

/-
  This is a multiline comment.
  It extends over multiple lines.
-/

2. Types

2.1. Primitive Types

2.2. Structs

User-defined data structures composed of primitives or other structs. Structs can only be defined within capsules. Structs can be referenced by name within the capsule that they are defined, but must be prefixed by their containing capsule if used in another capsule

struct StructName {
  fieldName<Type>
  ...
}

Example:

capsule Messaging {
  struct MessageRequest {
    hostname<String>
    port<Number>
    path<String>
    method<String>
    headers<MessageRequestHeaders>
  }
}

// If referenced in another capsule
Messaging.MessageRequest

2.3. Enums

Enumerated types with custom values represented as symbols. Enum names must be in Pascal case. Enums are scoped the same as variables, therefore an enum defined in a capsule will be accessible from outside the capsule, while an enum defined within a function will be scoped to that function.

enum EnumName {
  :ENUM_1
  :ENUM_2
  ...
}

Within a capsule:

capsule Networking {
  enum Status {
    :SUCCESS
    :FAILURE
    :PENDING
  }
}


// Used like so:
myVar == Networking.Status.SUCCESS

// Or like so, if being referenced from within the capsule:
myVar == Status.SUCCESS

Within a function:

capsule Networking {
  isNetworkRequestSuccess<Boolean> = request<NetworkRequest> -> {
    enum PassingStatuses {
      :SUCCESS
      :REDIRECT
    }

    return Enumerable.includes(PassingStatuses, request.status)
  }

  isNetworkRequestFailure<Boolean> = request<NetworkRequest> -> {
    // PassingStatuses is not available in here
  }
}

3. Variables and Constants

3.1. Variable Declaration

Variables are declared by their name, suffixed with their type, followed by an equal sign and their value. Variables are immutable.

variableName<Type> = value

Example:

greeting<String> = 'Hello, World'

4. Functions

4.1. Function Definition

Functions are defined as variables pointing to a block. The return type is specified after the function name.

functionName<ReturnType> = (param1<Type1>, param2<Type2>, ...) -> {
  // function body
}

Example:

add<Number> = (a<Number>, b<Number>) -> a + b

4.2. Function Composition

Functions can be composed using the => operator, where the value on the left is passed as the first argument to the function on the right.

value => function

Example:

requestParams => Json.encodeStruct() => Http.request()

5. Capsules

5.1. Capsule Definition

Capsules are static groupings of related functions, variables, and structs, providing modularity and namespace management. All code in Theta must be contained within capsules.

capsule CapsuleName {
  // variable, function, and struct definitions
}

Example:

capsule Math {
  add<Number> = (a<Number>, b<Number>) -> a + b
  subtract<Number> = (a<Number>, b<Number>) -> a - b

  struct Point {
    x<Number>
    y<Number>
  }

  origin<Point> = @Point { x: 0, y: 0 }
}

5.2. Importing Capsules

Capsules are imported using the link keyword.

link CapsuleName

Example:

link Http
link Json

6. Pattern Matching

Pattern matching allows for intuitive matching of data structures.

match value {
  pattern1 -> result1
  pattern2 -> result2
  ...
  _ -> defaultResult
}

Example:

matchStatus<String> = status<Enum> -> {
  match status {
    :SUCCESS -> 'Operation was successful'
    :FAILURE -> 'Operation failed'
    _ -> 'Unknown status'
  }
}

7. Destructuring

Theta supports list, dictionary, and struct destructuring during variable assignment. It is a powerful way to pattern match values out of variables, based on the shape of the data:

myList<List<Number>> = [ 1, 2, 3 ]

// a is 1, b is 2, and c is 3. Notice that you don't have to specify the types of
// a, b, and c here. That is because the compiler can infer the types, because it
// knows we are destructuring a List<Number>, so its values must all be of type Number
[ a, b, c ] = list

myDict<Dict<Number>> = { x: 1, y: 2, z: 3 }

// x is 1, y is 2, z is 3
{x, y, z} = dict

8. File Extension

Theta code files are saved with the extension .th


9. Example Program

Putting it all together, here is a complete example using the discussed features:

// in Math.th
capsule Math {
    struct Point {
        x<Number>
        y<Number>
    }

    distance<Number> = (point1<Point>, point2<Point>) -> {
        // Calculate distance...
    }

    dimensionalDistanceX<Number> = (point1<Point>, point2<Point>) -> {
      { x: point1X } = point1
      { x: point2X } = point2

      return point2X - point1X
    }
}

// in Main.th
link Math

capsule Main {
    point1 = @Math.Point { x: 0, y: 0 }
    point2 = @Math.Point { x: 3, y: 4 }

    distance = Math.distance(point1, point2)
}


Tags: language   functional   web assembly  

Last modified 14 December 2025