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WebCC is a lightweight, zero-dependency C++ toolchain and framework for building WebAssembly applications. It provides a direct, high-performance bridge between C++ and HTML5 APIs (DOM, Canvas, WebGL, WebGPU, Audio, ...).

Features

Benchmarks

WebCC is designed to be lightweight. In a Canvas 2D benchmark rendering 10,000 rectangles:

Benchmark Results

See the benchmark/ directory for details and to run it yourself.

Documentation

Full documentation is available in the docs/ directory.
- Getting Started Guide: A step-by-step tutorial for your first project.
- API Reference: Detailed documentation for all modules.
- Architecture: Deep dive into how WebCC works.

Quick Start

Example

Here is a complete example of creating a Canvas, handling mouse input, and running a loop:

#include "webcc/canvas.h"
#include "webcc/dom.h"
#include "webcc/system.h"
#include "webcc/input.h"

// Global handles
webcc::Canvas canvas;
webcc::CanvasContext2D ctx;
int mouse_x = 400;
int mouse_y = 300;

// Main loop function called every frame
void update(float time_ms) {
    // Poll events
    webcc::Event e;
    while (webcc::poll_event(e)) {
        if (auto event = e.as<webcc::input::MouseMoveEvent>()) {
            mouse_x = event->x;
            mouse_y = event->y;
        }
    }

    // Clear background (Blue)
    webcc::canvas::set_fill_style(ctx, 52, 152, 219);
    webcc::canvas::fill_rect(ctx, 0, 0, 800, 600);

    // Draw circle at mouse position (Yellow)
    webcc::canvas::begin_path(ctx);
    webcc::canvas::arc(ctx, mouse_x, mouse_y, 50, 0, 6.28318f);
    webcc::canvas::set_fill_style(ctx, 241, 196, 15);
    webcc::canvas::fill(ctx);

    // Draw text
    webcc::canvas::set_font(ctx, "30px Arial");
    webcc::canvas::set_fill_style(ctx, 255, 255, 255);
    webcc::canvas::fill_text(ctx, "Move your mouse!", 280, 500);

    // Flush commands to JS
    webcc::flush();
}

int main() {
    // Setup DOM
    webcc::handle body = webcc::dom::get_body();
    canvas = webcc::canvas::create_canvas("game-canvas", 800, 600);
    webcc::dom::append_child(body, canvas);
    
    // Get Context
    ctx = webcc::canvas::get_context_2d(canvas);
    
    // Initialize mouse input on the canvas
    webcc::input::init_mouse(canvas);

    // Start the main loop
    webcc::system::set_main_loop(update);
    
    // Flush commands to JS
    webcc::flush();
    
    return 0;
}

Building & Running

  1. Build the toolchain (first time only):
    Bootstraps the webcc compiler. This script compiles a bootstrap version of the tool, generates the API headers from the schema, and then compiles the final webcc binary with the schema embedded.

    ./build.sh
    

    The script will also offer to install webcc to your system PATH.

  2. Compile your app:

    webcc main.cc
    

    (Use ./webcc if you chose not to install it to your PATH).

  3. Run:

    python3 -m http.server
    

    Open http://localhost:8000.

Installation

  1. Clone the repository:

    git clone https://github.com/io-eric/webcc.git
    cd webcc
    
  2. Prerequisites:

    • Linux, macOS, or Windows (via WSL) with Bash.
    • clang++ version 16 or later (required for full C++20 support).
    • Ubuntu/Debian: sudo apt install clang-16
    • macOS: brew install llvm
    • Fedora: sudo dnf install clang

CLI Reference

The webcc tool is your primary interface for the framework.

1. Generate Headers

Generates the C++ header files in include/webcc/ from schema.def.

Note: This is used internally by build.sh. If you modify schema.def, you should run ./build.sh to rebuild the tool so that the embedded schema matches your changes.

./webcc --headers [schema.def]

2. Compile Application

Compiles your C++ source files into app.wasm, and generates the optimized app.js and index.html.
Use the --out <dir> flag to specify the output directory (defaults to the current directory).
Use the --cache-dir <dir> flag to specify the cache directory (defaults to .webcc_cache in the source directory).
Use the --template <path> or -t <path> flag to specify a custom HTML template file.

./webcc main.cc [other_sources.cc ...] [--out dist] [--cache-dir .cache] [--template index.template.html]

3. Custom HTML Templates

WebCC supports custom HTML templates for your application. Create a file named index.template.html in your project directory or output directory:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>My App</title>
    <link rel="stylesheet" href="styles.css">
</head>
<body>
{{script}}
</body>
</html>

WebCC will automatically inject the <script src="app.js"></script> tag where you place the {{script}} placeholder. If no placeholder is found, the script tag is inserted before </body>.

Template search order (first match wins):
1. index.template.html in the current working directory
2. index.template.html in the output directory

Examples

View Live Demos

Check the examples/ directory for complete demos.

1. Canvas 2D (webcc_canvas)

Interactive 2D graphics with mouse tracking.

Canvas Demo

2. WebGL 3D (webcc_webgl)

A rotating 3D cube using raw WebGL calls.

WebGL Demo

3. WebGL Waves (webcc_webgl_waves)

Animated wave terrain using WebGL shaders.

WebGL Waves Demo

4. WebGPU (webcc_webgpu)

A triangle rendered using the WebGPU API.

5. DOM Manipulation (webcc_dom)

Creating and styling HTML elements from C++.

DOM Demo

Contributing ✅


Modules


Tags: language   wasm  

Last modified 17 February 2026