WebCC is a lightweight, zero-dependency C++ toolchain and framework for building WebAssembly applications. It provides a direct, high-performance bridge between C++ and HTML5 APIs (DOM, Canvas, WebGL, WebGPU, Audio, ...).
vector, string, iostream, etc.) designed to be a fraction of the size of standard implementations..webcc_cache for faster rebuilds.WebCC is designed to be lightweight. In a Canvas 2D benchmark rendering 10,000 rectangles:
See the benchmark/ directory for details and to run it yourself.
Full documentation is available in the docs/ directory.
- Getting Started Guide: A step-by-step tutorial for your first project.
- API Reference: Detailed documentation for all modules.
- Architecture: Deep dive into how WebCC works.
Here is a complete example of creating a Canvas, handling mouse input, and running a loop:
#include "webcc/canvas.h"
#include "webcc/dom.h"
#include "webcc/system.h"
#include "webcc/input.h"
// Global handles
webcc::Canvas canvas;
webcc::CanvasContext2D ctx;
int mouse_x = 400;
int mouse_y = 300;
// Main loop function called every frame
void update(float time_ms) {
// Poll events
webcc::Event e;
while (webcc::poll_event(e)) {
if (auto event = e.as<webcc::input::MouseMoveEvent>()) {
mouse_x = event->x;
mouse_y = event->y;
}
}
// Clear background (Blue)
webcc::canvas::set_fill_style(ctx, 52, 152, 219);
webcc::canvas::fill_rect(ctx, 0, 0, 800, 600);
// Draw circle at mouse position (Yellow)
webcc::canvas::begin_path(ctx);
webcc::canvas::arc(ctx, mouse_x, mouse_y, 50, 0, 6.28318f);
webcc::canvas::set_fill_style(ctx, 241, 196, 15);
webcc::canvas::fill(ctx);
// Draw text
webcc::canvas::set_font(ctx, "30px Arial");
webcc::canvas::set_fill_style(ctx, 255, 255, 255);
webcc::canvas::fill_text(ctx, "Move your mouse!", 280, 500);
// Flush commands to JS
webcc::flush();
}
int main() {
// Setup DOM
webcc::handle body = webcc::dom::get_body();
canvas = webcc::canvas::create_canvas("game-canvas", 800, 600);
webcc::dom::append_child(body, canvas);
// Get Context
ctx = webcc::canvas::get_context_2d(canvas);
// Initialize mouse input on the canvas
webcc::input::init_mouse(canvas);
// Start the main loop
webcc::system::set_main_loop(update);
// Flush commands to JS
webcc::flush();
return 0;
}
Build the toolchain (first time only):
Bootstraps the webcc compiler. This script compiles a bootstrap version of the tool, generates the API headers from the schema, and then compiles the final webcc binary with the schema embedded.
./build.sh
The script will also offer to install webcc to your system PATH.
Compile your app:
webcc main.cc
(Use ./webcc if you chose not to install it to your PATH).
Run:
python3 -m http.server
Open http://localhost:8000.
Clone the repository:
git clone https://github.com/io-eric/webcc.git
cd webcc
Prerequisites:
clang++ version 16 or later (required for full C++20 support).sudo apt install clang-16brew install llvmsudo dnf install clangThe webcc tool is your primary interface for the framework.
Generates the C++ header files in include/webcc/ from schema.def.
Note: This is used internally by
build.sh. If you modifyschema.def, you should run./build.shto rebuild the tool so that the embedded schema matches your changes../webcc --headers [schema.def]
Compiles your C++ source files into app.wasm, and generates the optimized app.js and index.html.
Use the --out <dir> flag to specify the output directory (defaults to the current directory).
Use the --cache-dir <dir> flag to specify the cache directory (defaults to .webcc_cache in the source directory).
Use the --template <path> or -t <path> flag to specify a custom HTML template file.
./webcc main.cc [other_sources.cc ...] [--out dist] [--cache-dir .cache] [--template index.template.html]
WebCC supports custom HTML templates for your application. Create a file named index.template.html in your project directory or output directory:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>My App</title>
<link rel="stylesheet" href="styles.css">
</head>
<body>
{{script}}
</body>
</html>
WebCC will automatically inject the <script src="app.js"></script> tag where you place the {{script}} placeholder. If no placeholder is found, the script tag is inserted before </body>.
Template search order (first match wins):
1. index.template.html in the current working directory
2. index.template.html in the output directory
Check the examples/ directory for complete demos.
webcc_canvas)Interactive 2D graphics with mouse tracking.

webcc_webgl)A rotating 3D cube using raw WebGL calls.

webcc_webgl_waves)Animated wave terrain using WebGL shaders.

webcc_webgpu)A triangle rendered using the WebGPU API.
webcc_dom)Creating and styling HTML elements from C++.

schema.def following the file format and run ./build.sh to regenerate the toolchain.RET:int32), register DOM/audio/image objects in the elements map when appropriate, and ensure your JS implementation is robust (checks for missing handles, etc.).webcc/dom.h: DOM manipulation (create, append, remove, attributes).webcc/canvas.h: HTML5 Canvas 2D context.webcc/webgl.h: WebGL context.webcc/wgpu.h: WebGPU context.webcc/audio.h: Audio playback and control.webcc/input.h: Mouse and keyboard input.webcc/system.h: System utilities.webcc/websocket.h: WebSocket communication.webcc/storage.h: Local storage.webcc/image.h: Image loading.Last modified 17 February 2026