Apple Docs: Foundation | Apple Docs: Core Foundation
The Foundation framework provides a base layer of functionality for apps and frameworks, including data storage and persistence, text processing, date and time calculations, sorting and filtering, and networking.
Before entering into a discussion about concurrency, it is necessary to define some relevant terminology to prevent confusion. Developers who are more familiar with UNIX systems or older OS X technologies may find the terms “task”, “process”, and “thread” used somewhat differently in this document. This document uses these terms in the following way:
NSUserActivity: A representation of the state of your app at a moment in time. An NSUserActivity object provides a lightweight way to capture the state of your app and put it to use later. Create this object to capture information about what the user was doing, such as viewing app content, editing a document, viewing a web page, or watching a video. When the system launches your app and an activity object is available, your app can use the information in that object to restore itself to an appropriate state. Spotlight also uses these objects to improve search results for the user.
Operations (Operation, OperationQueue, BlockOperation): Managing tasks (code + data) for (possible) asynchronous execution. (See Concurrency Programming Guide (Archived) for additional details)
currentRunLoop
returns the run loop for the current thread; mainRunLoop
returns the run loop of the main thread; performBlock
schedules a block that the run loop invokes; performSelector:target:argument:order:modes:
schedules a block that the run loop invokes when it's running in any of the specified modes.)Object Runtime: Low-level support for basic Objective-C features, Cocoa design patterns, and Swift integration.
Streams, Sockets, and Ports: Low-level Unix features to manage input and output among files, processes, and the network.
Mantle: Model framework for Cocoa and Cocoa Touch. Mantle makes it easy to write a simple model layer for your Cocoa or Cocoa Touch application.
"Extending iOS apps with plugins": Discusses three options: use Javascript (using baked-in JavaScriptConsole engine), use Lua ('https://github.com/weyhan/lua4swift'), or dynamically load libraries via C interop via the Darwin framework:
The Framework code:
import Foundation
let circle1 = 1
let circle2 = 2
let circle3 = 3
var time = 0.0
var step = 0
var updateProperty: (_ tag: Int, _ property: String, _ value: Any) -> Void
var addWidget: (_ widget: String, _ properties: [String: Any]) -> Void
@_cdecl("set_update_property_func")
public func setUpdatePropertyFunc(f: @escaping (_ tag: Int, _ property: String, _ value: Any) -> Void) {
updateProperty = f
}
@_cdecl("set_add_widget_func")
public func setAddWidgetFunc(f: @escaping (_ widget: String, _ properties: [String: Any]) -> Void) {
addWidget = f
}
@_cdecl("lights_tick")
public func tick(delta: TimeInterval) {
time += delta
if time >= 1.0 {
time -= 1.0
loopStep()
}
}
@_cdecl("loop_step")
func loopStep() {
switch step {
case 0:
updateProperty(circle1, "color", "#50ff0000")
updateProperty(circle2, "color", "#ffffff00")
updateProperty(circle3, "color", "#5000ff00")
case 1:
updateProperty(circle1, "color", "#50ff0000")
updateProperty(circle2, "color", "#50ffff00")
updateProperty(circle3, "color", "#ff00ff00")
case 2:
updateProperty(circle1, "color", "#ffff0000")
updateProperty(circle2, "color", "#50ffff00")
updateProperty(circle3, "color", "#5000ff00")
default:
break
}
step = (step + 1) % 3
}
@_cdecl("lights_start")
public func start(width: Double, height: Double) {
let circleRadius = height / 10.0
addWidget("Circle", [
"tag": circle1,
"x": width / 2,
"y": circleRadius * 2,
"radius": circleRadius,
"color": "#ffff0000"
])
addWidget("Circle", [
"tag": circle2,
"x": width / 2,
"y": circleRadius * 5,
"radius": circleRadius,
"color": "#50ffff00"
])
addWidget("Circle", [
"tag": circle3,
"x": width / 2,
"y": circleRadius * 8,
"radius": circleRadius,
"color": "#5000ff00"
])
}
The ViewController that loads and uses the plugin:
import UIKit
import Darwin
class FrameworkViewController: UIViewController {
@IBOutlet weak var vPluginContainer: UIView!
var timer: Timer?
typealias startFuncPrototype = @convention(c) (Double, Double) -> Void
typealias tickFuncPrototype = @convention(c) (TimeInterval) -> Void
typealias setUpdatePropertyPrototype = @convention(c) (@escaping (_ tag: Int, _ property: String, _ value: Any) -> Void) -> Void
typealias setAddWidgetPrototype = @convention(c) (@escaping (_ widget: String, _ properties: [String: Any]) -> Void) -> Void
var handle: UnsafeMutableRawPointer?
var tickFunc: tickFuncPrototype?
deinit {
if let handle = handle {
dlclose(handle)
}
}
@IBAction func runPlugin() {
if let handle = handle {
dlclose(handle)
}
handle = dlopen("/Volumes/Extra/Work/DynamicLights", RTLD_LAZY)
if handle == nil { return }
let updateProperty: (_ tag: Int, _ property: String, _ value: Any) -> Void = { [weak self] (tag, property, value) in
guard let w = self?.vPluginContainer.viewWithTag(tag) else { return }
switch property {
case "color":
if let strValue = value as? String,
let color = UIColor(hex: strValue) {
w.backgroundColor = color
}
default:
break
}
}
let addWidget: (_ widget: String, _ properties: [String: Any]) -> Void = { [weak self] (widgetName, widgetProperties) in
switch widgetName {
case "Circle":
guard let x = widgetProperties["x"] as? Double,
let y = widgetProperties["y"] as? Double,
let r = widgetProperties["radius"] as? Double else {
break
}
let color = widgetProperties["color"] as? String ?? "#ffffff"
let tag = widgetProperties["tag"] as? Int ?? 0
let v = UIView(frame: CGRect(x: x - r, y: y - r, width: r * 2, height: r * 2))
v.layer.cornerRadius = CGFloat(r)
v.tag = tag
let uiColor = UIColor(hex: color) ?? .black
v.backgroundColor = uiColor
self?.vPluginContainer.addSubview(v)
default:
print("Unknown widget - \(widgetName)")
}
}
if let setUpdatePropertySym = dlsym(handle!, "set_update_property_func") {
let setUpdatePropertyFunc = unsafeBitCast(setUpdatePropertySym, to: setUpdatePropertyPrototype.self)
setUpdatePropertyFunc(updateProperty)
}
if let setAddWidgetSym = dlsym(handle!, "set_add_widget_func") {
let setAddWidgetFunc = unsafeBitCast(setAddWidgetSym, to: setAddWidgetPrototype.self)
setAddWidgetFunc(addWidget)
}
if let startSym = dlsym(handle!, "lights_start") {
let startFunc = unsafeBitCast(startSym, to: startFuncPrototype.self)
startFunc(Double(vPluginContainer.bounds.width), Double(vPluginContainer.bounds.height))
}
if let tickSym = dlsym(handle!, "lights_tick") {
tickFunc = unsafeBitCast(tickSym, to: tickFuncPrototype.self)
}
timer = Timer.scheduledTimer(timeInterval: 0.01, target: self, selector: #selector(tick), userInfo: nil, repeats: true)
}
@objc func tick() {
if let tickFunc = tickFunc {
tickFunc(0.01)
}
}
}
Last modified 16 December 2024