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49 Habits for Public Speaking Success
50 Big Ideas
50 Philosophy Ideas
50 Psychology Ideas
8 Pillars of Greek Philosophy
Actionable Gamification
Art of Game Design
Art of UNIX Programming
Brain Rules
Challenges for Game Developers
Clean Architecture
Clean Code
Competing on Analytics
Core J2EE Patterns
Death by Meeting
Designing Distributed Systems
Design Patterns (GOF)
Effective Enterprise Java
Effective Java (1st Ed)
Effective Java (2nd Ed)
Effective Python, 2nd Edition
Elegant Puzzle
Enterprise Integration Patterns
Essential Drucker
eXtreme Programming Explained
Feedback Fallacy
Finite and Infinite Games
Game Frame
Gamification and Game Mechanics Made Simple
HonKit
Implementation Patterns
Leading Change
Liberating Structures
Manager Pool
Managing Humans
Managing Oneself
Marketing Myopia
Meeting the Challenge of Disruptive Change
Modern Compiler Implementation
Multi-Paradigm Design in C++
Natural Language Processing for Semantic Search
No One Understands You
Object Thinking
Pattern-Oriented Software Architecture 1 (POSA1)
Pattern-Oriented Software Architecture 2 (POSA2)
Patterns of Distributed Systems
Patterns of Enterprise Application Architecture
Platform Revolution
Pragmatic Programmer
Presentation Patterns
Product Roadmaps
Programming Language Concepts
Public Speaking Topic Secrets for College, Community, Toastmasters and TED Talks
Python Tricks, The Book
Refactoring to HTML
Release It!
Service Design Patterns
Ship It!
Silos, Politics, and Turf Wars
Simple Rules
Simplexity
SOA Design Patterns
Speech and Language Processing (3rd ed)
Structure and Interpretation of Computer Programs (SICP)
Sway
Teach Yourself Scheme in Fixnum Days
Technology Fallacy
The 1-Week Marketing Plan
The Advantage
The Art of Concurrency
The Elephant in the Brain
The Five Dysfunctions of a Team
The Five Temptations of a CEO
The Four Obsessions of an Extraordinary Executive
The Ideal Team Player
The Kick Ass College Guide to Presentations
The Motive
The Online Books Page
The Philosophical Programmer
The Ultimate Public Speaking Survival Guide
Thinking in Bets
Turn the Ship Around!
What Is Strategy?
What Makes a Leader?
Why Motivating People Doesn't Work (and What Does)
Working Backwards