Home
  • Categories
    • AI
    • Architecture
    • Backends
    • Business Reading
    • Clouds
    • Conferences
    • Containers
    • Developer Relations
    • Distribution and Distributed Systems
    • Formats
    • Game Development
    • Hardware
    • Language Development
    • Languages
    • Libraries
    • Management
    • Patterns
    • Places of interest on the Internet
    • Platforms
    • Presentation
    • Reading
    • Security
    • Speaking
    • Storage
    • Teaching
    • Thinking
    • Tools
    • Virtual Machines
    • Writing
  • All Pages
  • All Tags
  • Subscribe (RSS)

Tag: reading

  • "Auctions and bidding: A guide for computer scientists"
  • "Grow Your Own BaaS"
  • "Old Agile vs New Agile"
  • 11 Promises From a Manager: Threads
  • 49 Habits for Public Speaking Success
  • 50 Big Ideas
  • 50 Philosophy Ideas
  • 50 Psychology Ideas
  • 8 Pillars of Greek Philosophy
  • Actionable Gamification
  • Adversaries Into Allies
  • Android and Windows
  • Apache.org
  • Architectural Decision Records (ADR)
  • Art of Game Design
  • Art of the Start
  • Art of UNIX Programming
  • Aspect-Oriented Programming (AOP)
  • Atomic Habits
  • Bastard Operator From Hell (BOFH)
  • Beej's Guide to Network Programming
  • Behind Closed Doors
  • Bitsy
  • Blockchain reading
  • Brain Rules
  • Browser Reading
  • Building Evolutionary Architectures (2nd Ed)
  • Build tools and research
  • Business metrics
  • C++ atomics, lock-free libraries and tools, and the memory model
  • C++ Error handling
  • Category Theory
  • Challenges for Game Developers
  • Clang static analysis reading
  • Clean Architecture
  • Clean Code
  • Cloud Design Patterns
  • Code Generation
  • Colin S Gordon's Electronic References
  • Competing on Analytics
  • Compiler correctness reading
  • Compilers Implementation/Optimization Reading
  • Computer Architecture: Microarchitectural channels
  • Computer Hardware and Architecture
  • Concept Maps
  • Continuation-passing style
  • Core J2EE Patterns
  • Create Your Own Programming Language
  • CRISP software design
  • Crucial Conversations
  • Cryptocurrency reading
  • CTO Links
  • Cynefin
  • Data, context, and interaction (DCI)
  • Data concurrency and parallel programming
  • Death by Meeting
  • Debugging reading
  • Design Docs (Google)
  • Designing Data-Intensive Applications
  • Designing Distributed Systems
  • Design Patterns (GOF)
  • Developer Advocacy Handbook
  • Developer Marketing Does Not Exist: The Authentic Guide to Reach a Technical Audience
  • Developer Platforms
  • Developer Productivity
  • Developer Relations
  • Developer Relations: The Essential Guide
  • Developer Relations for Beginners
  • DevOps
  • Diataxis
  • DotNetMQ
  • DSL Evaluation Checklist
  • DWARF
  • Dynamic Analysis Sanitizers reading
  • Dynamic Binary Instrumentation (DBI) reading
  • Dynamic Binary Translation (DBT) reading
  • ECMAScript example of code as data
  • Economics
  • Economist: International Relations A to Z
  • Effective C++, 3rd Ed
  • Effective Enterprise Java
  • Effective Java (1st Ed)
  • Effective Java (2nd Ed)
  • Effective Python, 2nd Edition
  • Effects and effect systems (reading)
  • Elegant Puzzle
  • Engineering Enablement (newsletter)
  • Enterprise Integration Patterns
  • Entity Component Systems (ECS)
  • Essays on People
  • Essays on Programming
  • Essential Drucker
  • Evolving Frameworks
  • Executable and object file format reading
  • Executables linking and loading reading
  • eXtreme Programming Explained
  • Farnam Street Blog
  • Feedback Fallacy
  • Finite and Infinite Games
  • Finite State Machines
  • FiveBooks
  • Foreign Function Interfaces (FFI)
  • FPGA hardware architecture
  • Free programming books
  • Free Programming Books
  • Functional reading
  • Function modifier implementation
  • Fundamentals of Software Architecture (2nd Ed)
  • Fuzzing (as part of testing)
  • Fuzzy logic
  • Game Development Ideas
  • Game Frame
  • Game Programming Patterns
  • Gamification and Game Mechanics Made Simple
  • Good Strategy Bad Strategy
  • Google re:Work Guides
  • GPU hardware Architecture
  • HBR's 10 Must Reads 2021
  • HBR's 10 Must Reads for New Managers
  • HBR's 10 Must Reads on Building a Great Culture
  • HBR's 10 Must Reads on Change Management
  • HBR's 10 Must Reads on Diversity
  • HBR's 10 Must Reads on Entrepreneurship
  • HBR's 10 Must Reads on Leadership
  • HBR's 10 Must Reads on Managing People
  • HBR's 10 Must Reads on Managing Yourself
  • HBR's 10 Must Reads on Mental Toughness
  • HBR's 10 Must Reads on Platforms and Ecosystems
  • HBR's 10 Must Reads on Strategy
  • HBR's 10 Must Reads on Strategy, Vol 2
  • HBR's Everyday Emotional Intelligence
  • HBR's Guide to Making Every Meeting Matter
  • HBR's Guide to Office Politics
  • HBR's Guide to Performance Management
  • HBR Manager's Handbook
  • Hexagonal architecture
  • Hexagons in Game Development
  • High Scalability (Website) notes
  • History pieces (from the tech industry)
  • How to Design Programs
  • How to Successfully Market and API
  • HTTP API
  • Hunting Tech Debt via Org Charts
  • Idempotence is not a Medical Condition
  • Implementation Patterns
  • Influence: The Psychology of Persuasion
  • Interviewing
  • iOS AutoLayout
  • iOS Core Data
  • It's Your Ship!
  • Java Concurrency in Practice
  • Jeff Patton & Associates
  • Job search links and articles
  • Kanban
  • Leading Change
  • Learn X in Y Minutes
  • Let's Build a Compiler (Jack Crenshaw)
  • Levels of War
  • Liberating Structures
  • Low-Code/No-Code reading
  • Low-code platforms (definition, reading, etc)
  • Management and Admins Reading
  • Management frameworks
  • Manager Pool
  • Managing Humans
  • Managing Oneself
  • Marketing Myopia
  • Meeting Design
  • Meeting the Challenge of Disruptive Change
  • Memory Management and Garbage Collection (reading and references)
  • Message passing (reading)
  • Metaobject Protocol (MOP)
  • Microservices
  • Mission-Critical Meetings
  • Modern Compiler Implementation
  • Modern Programming Languages
  • Monads
  • Multi-Paradigm Design in C++
  • Multipliers
  • Naked Objects
  • Natural Language Processing for Semantic Search
  • Negotiation reading
  • Networking (TCP, UDP, IP, etc)
  • No One Understands You
  • Object-capability model
  • Object Thinking
  • OCaml for the Masses
  • Onion Architecture
  • OpenLibrary
  • OSTEP: Operating Systems: Three Easy Pieces
  • Package by Feature Architecture
  • Papers We Love
  • Paradigms of Artificial Intelligence Programming
  • Parsing (language syntax)
  • Parsix
  • Pattern-Oriented Software Architecture 1 (POSA1)
  • Pattern-Oriented Software Architecture 2 (POSA2)
  • Patterns of Distributed Systems
  • Patterns of Enterprise Application Architecture
  • People in language development
  • Performance tools and research
  • PIXAR's 22 Rules of Storytelling
  • Platform Revolution
  • Pragmatic Programmer
  • Pragmatic Thinking & Learning
  • Presentation Patterns
  • Process-related reading (Scrum, XP, Kanban, ...)
  • Product Roadmaps
  • Program analysis
  • Programming Language Concepts
  • Programming Languages: Application and Interpretation
  • Programming Paradigms for Dummies: What Every Programmer Should Know
  • Progressive Web applications (PWAs)
  • Public Speaking Topic Secrets for College, Community, Toastmasters and TED Talks
  • Python Tricks, The Book
  • Quick.Ref Cheat Sheets
  • Quit
  • Radical Candor (Book)
  • Reading
  • Reading about Virtual Machines
  • Reading in Algorithms and Data Structures
  • Reading in Artificial Intelligence
  • Reading in software
  • Reading list: Computer Science
  • Reading list: Hardware
  • Reading on Domain-Specific Languages (DSLs)
  • Reading on software licensing
  • Readings on operating systems
  • Real World Haskell
  • Refactoring to HTML
  • Release It!
  • Remote: Office Not Required
  • Remote management
  • Remote Procedure Call (RPC)
  • Resources List: Compilers
  • Reversing/reverse engineering
  • Rework
  • RFCs/RFD (Request For Discussion)
  • RISC-V Reading
  • Scratchapixel
  • Scrum
  • Service Design Patterns
  • Shared spaces
  • Ship It!
  • Silos, Politics, and Turf Wars
  • SimpleDB
  • Simple Rules
  • Simplexity
  • SOA Design Patterns
  • Software Architecture: The Hard Parts
  • Software Architecture Metrics
  • Software development for beginners
  • Software development roles
  • Software Foundations
  • Speaking.io
  • Speech and Language Processing (3rd ed)
  • SSCLI Essentials
  • Staff Engineer: Leadership Beyond the Management Track
  • Static analysis tools - benchmarking
  • Static analysis - verification
  • Static Program Analysis
  • Static Site Generators list
  • Steve Yegge Rants
  • Structure and Interpretation of Computer Programs (SICP)
  • Superbosses
  • Superforecasting: The Art and Science of Prediction
  • Surprising Science of Meetings
  • Sway
  • Switch
  • Systems Thinking
  • Tap
  • Teach Yourself Computer Science
  • Teach Yourself Scheme in Fixnum Days
  • Team Topologies
  • Technology Fallacy
  • Tempo
  • Testing
  • The 1-Week Marketing Plan
  • The Advantage
  • The Art of Concurrency
  • The Book on Writing
  • The Business Value of Developer Relations
  • The Coaching Habit
  • The Edge of Sentience
  • The Elephant in the Brain
  • The Eleven Laws of Showrunning
  • The Field Guide to Understanding 'Human Error' (3rd Ed)
  • The Five Dysfunctions of a Team
  • The Five Temptations of a CEO
  • The Four Obsessions of an Extraordinary Executive
  • The Grand Unified Programming Theory: The Pure Function Pipeline Data Flow with Principle-based Warehouse/Workshop Model
  • The Ideal Team Player
  • The Kick Ass College Guide to Presentations
  • The many faces of publish/subscribe
  • The Motive
  • The Online Books Page
  • The Passionate Programmer
  • The Philosophical Programmer
  • The Reactive Manifesto
  • The Red Team Handbook
  • The Subtle Art of Not Giving a F*ck
  • The Ultimate Public Speaking Survival Guide
  • Thinking Fast and Slow
  • Thinking in Bets
  • Thinking in Systems
  • Thoughts and reading about continuations
  • Thoughts and reading on logic languages
  • To Sell Is Human
  • Tracing (in software) reading
  • Turn the Ship Around!
  • Types and type systems (reading)
  • Untools
  • Wargames
  • What Is Strategy?
  • What Makes a Leader?
  • When
  • Why Motivating People Doesn't Work (and What Does)
  • Working Backwards
  • Write your own Tiny Programming System
  • Writing Tools
  • WWW-Architecture

© 2020-2025 Ted Neward | Generated on 18.05.2025 00:11:22 | Mixed with Bootstrap v3.1.1 | Baked with JBake v2.6.5