Toggle navigation
Home
About
Subscribe (RSS)
Categories
Architecture
Backends
Clouds
Conferences
Distribution and Distributed Systems
Formats
Game Development
Hardware
Languages
Libraries
Places of interest on the Internet
Platforms
Presentation
Reading
Storage
Teaching
Tools
Virtual Machines
All Tags
All Pages
Tag: windows
.NET Multi-platform App UI (MAUI)
Allegro
Android and Windows
Apache Cordova
Atomic Game Engine
AutoHotKey
Avalonia
Backdoor Factory (BDF)
bash (command-line shell)
Batsh
Beef
Bevy
Bochs
Boost
Bottles
C#
C++ FFI
Cinder
ClearScript
Clickteam
Codenameone
CoronaSDK
Cygwin
Debugging reading
Defold
Detect-It-Easy
Dr Memory
DTrace
Egret
ElectronJS
Executable and object file format reading
Executables linking and loading reading
FASTBuild
Fileformat
Flutter
Flutter Articles
Flutter Examples
Flutter for Windows
Foreign Function Interfaces (FFI)
FreeBASIC
FreePascal
Frida
GCC
Gentee
Ghostly
GOAL (part of Jak-Project)
Godot Engine
Gosu
GWBasic
Heaps
IDA Pro
ImGui
injectdso
Irrlicht
J (programming language)
Keystone (Assembler)
Kha
Kivy
Lawrence Livermore National Labs (LLNL)
LiquidFun
Microsoft Office Protocols and Formats
Microsoft Open Specifications Site
Microsoft PowerToys
Microsoft SQL Server
MingW32
Neosphere
Objectivity/DB
Obsidian
Octave (GNU Octave)
OllyDbg
Pluvo
Portable Executable (PE)
PowerShell
Programming Debug Binary (PDB)
Pyew
Qt
R
ReactiveUI
Ring
Sapphire (Ruby in Steel)
Sciter
SDL
Selfie
Seven Kingdoms Ancient Adversaries
SFML (Simple and Fast Multimedia Library)
Simple DirectMedia Layer
Singularity
Solar2D
Spectre Console
Spring (Game Engine)
Stride3D
Tauri
TerraFx.Interop.Windows
The Witchcraft Compiler Collection
Tracing (in software) reading
Turbo Vision
Turing
UEFI (Unified Extensible Firmware Interface)
Uno
Urho3d
Visual Studio (and related) tools
Windows (OS)
Windows (OS)
Windows Debugging
Winstall/Winget
WinUI
XMage