(by Scott Meyers)

Chapter 1: Accustoming Yourself to C++

Item 1: View C++ as a federation of languages

Item 2: Prefer const, enum, and inline to #define

Item 3: Use const whenever possible

Item 4: Make sure that objects are initialized before they're used

Chapter 2: Constructors, Destructors, and Assignment Operators

Item 5: Know what functions C++ silently writes and calls

Item 6: Explicitly disallow the use of compiler-generated functions you do not want

Item 7: Declare destructors virtual in polymorphic base classes

Item 8: Prevent exceptions from leaving destructors

Item 9: Never call virtual functions during construction or destruction

Item 10: Have assignment operators return a reference to *this

Item 11: Handle assignment to self in operator=

Item 12: Copy all parts of an object

Chapter 3: Resource Management

Item 13: Use objects to manage resources

Item 14: Think carefully about copying behavior in resource-managing classes

Item 15: Provide access to raw resources in resource-managing classes

Item 16: Use the same form in corresponding uses of new and delete

Item 17: Store new objects in smart pointers in standalone statements

Chapter 4: Designs and Declarations

Item 18: Make interfaces easy to use correctly and hard to use incorrectly

Item 19: Treat class design as type design

Item 20: Prefer pass-by-reference-to-const to pass-by-value

Item 21: Don't try to return a reference when you must return an object

Item 22: Declare data members private

Item 23: Prefer non-member non-friend functions to member functions

Item 24: Declare non-member functions when type conversions should apply to all parameters

Item 25: Consider support for a non-throwing swap

Chapter 5: Implementations

Item 26: Postpone variable definitions as long as possible

Item 27: Minimize casting

Item 28: Avoid returning "handles" to object internals

Item 29: Strive for exception-safe code

Item 30: Understand the ins and outs of inlining

Item 31: Minimize compilation dependencies between files

Chapter 6: Inheritance and Object-Oriented Design

Item 32: Make sure public inheritance models "is-a"

Item 33: Avoid hiding inherited names

Item 34: Differentiate between inheritance of interface and inheritance of implementation

Item 35: Consider alternatives to virtual functions

Item 36: Never redefine an inherited non-virtual function

Item 37: Never redefine a function's inherited default parameter value

Item 38: Model "has-a" or "is-implemented-in-terms-of" through composition

Item 39: Use private inheritance judiciously

Item 40: Use multiple inheritance judiciously


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Last modified 07 October 2024