(by Eric S Raymond (Addison-Wesley, 2004, ISBN 0-13-142901-9))

Basics of the UNIX Philosophy

Rule of Modularity: Write simple parts connected by clean interfaces

Rule of Clarity: Clarity is better than cleverness

Rule of Composition: Design programs to be connected with other programs

Rule of Separation: Separate policy from mechanism; separate interfaces from engines

Rule of Simplicity: Design for simplicity; add complexity only where you must

Rule of Parsimony: Write a big program only when it is clear by demonstration that nothing else will do

Rule of Transparency: Design for visibility to make inspection and debugging easier

Rule of Robustness: Robustness is the child of transparency and simplicity

Rule of Representation: Fold knowledge into data, so program logic can be stupid and robust

Rule of Least Surprise: In interface design, always do the least surprising thing

Rule of Silence: When a program has nothing surprising to say, it should say nothing

Rule of Repair: Repair what you can--but when you must fail, fail noisily and as soon as possible

Rule of Economy: Programmer time is expensive; conserve it in preference to machine time

Rule of Generation: Avoid hand-hacking; write programs to write programs when you can

Rule of Optimization: Prototype before polishing. Get it working before you optimize it

Rule of Diversity: Distrust all claims for "one true way"

Rule of Extensibility: Design for the future, because it will be here sooner than you think


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Last modified 02 October 2024